Freedom Code – work continues

If you came here, but you have no idea what a Freedom Code is, see this, it should give you some basic information about the game.

It’s been a while since we (me and Dawid Niemiec) came up with idea for Freedom Code, but we had to temporary put the project aside. That’s the reason why the project was dead for couple of months. Fortunately some time ago we started to working on it again.

Since then, there’s lots of changes and I’d want to shed some light on at least few of them.

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Freedom Code – finalist already?

To be honest, I completely forgot about Epic’s March Game Jam. Fortunately, Dawid Niemiec didn’t, and he reminded me about it few days before it started. So… we decided to join forces and participate again.

This time, the theme was “Set it Free“. Idea to realize it, came up pretty quickly. However, while the project was growing, we were moving away from the main idea (and theme as well). Because of that, we ended up with game, that didn’t have that much with setting anything free. I guess, it didn’t matter for Epic since our game was in TOP 3 anyways! Here is a sneak peak from what we’ve made.

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LoveVan – my very first game jam

Love is a Battlefield” – that was my very first game jam theme, that I had opportunity to deal with. I must say, that theme itself wasn’t really interesting for me, but I was very determined to participate anyways.

So, I’ve teamed up with Dawid Niemiec, and as a result of our work, LoveVan was born.
Idea was simple, player’s job, was to keep driving through endless neighbourhood while delivering ‘Love’ to certain houses. Since, destruction in games is awesome, we’ve decided to add that aspect as well. Two types of pickups, few simple AIs and world generator later, our game was ready.

LoveVan picture

If you want, you can watch gameplay on youtube (or get it from here: download [68.3 MiB]).
Also, if you want to play it, you can download game here: download [165.2 MiB].

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Tacolypse

Tacolypse was a FPS game created for booth (sponsored by collage, that I was studying at) at Poznań Game Arena 2014. Player’s job, was to survive 5 minutes of waves of (taco)zombies. During this time, player could kill as many zombies as he could, earn coins for it and use those coins to buy ammo, health (tacos) and weapons. The game was made (mostly in C++) in less than a month, and it gave us a lot of fun and experience.

Tacolypse

 

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