Tacolypse was a FPS game created for booth (sponsored by collage, that I was studying at) at Poznań Game Arena 2014. Player’s job, was to survive 5 minutes of waves of (taco)zombies. During this time, player could kill as many zombies as he could, earn coins for it and use those coins to buy ammo, health (tacos) and weapons. The game was made (mostly in C++) in less than a month, and it gave us a lot of fun and experience.
Media:
Again, video gameplay is available on youtube or here download [329.6 MiB]
However, if you prefer to play it, PGA version is available here download [224.3 MiB]
Credits:
I was responsible for:
- Gameplay programming (mainly weapons)
- UI programming
Other people, that were involved in this project were:
- Dawid Niemiec: gameplay programmer, creating 3D models, level design, AI programming
- Wojciech Czub: weapon models and animations
- Ewa Czub: our awesome logo :D
- Laurynas ‘PigArt’ Jurgila – other 3D models
In short:
Displayed at Poznań Game Arena 2014 | UE4 | C++ > BPs | month
Gameplay youtube, download [329.6 MiB] | Tacolypse build download [224.3 MiB]